Mount & Blade II: Bannerlord. Rebelling towns You should GREATLY reduce the chance for a city to rebel. Today all towns not of your faction will rebel if they are held by an NPC and all the time. You should reduce the rebelling % at least over time, once you have pacified a town once or twices Or you could just learn how Loyalty works. Likewise, this can be readily seen given the default settlement ownership when you start Mount & Blade II: Bannerlordā€˜s campaign. As long as these settlements are in the hands of Rhagaea, Garios Steward - Relocation perk adds +20% to the project boost via money. (60x1.2=72) Steward - Contracors perk might also be helpful. But in 1.5.6 it is not implemented. It increases building effectivness by 10%. This should also boost construction in case a building boosts it or prosperity. I don't think it's in the game yet. You can fight the thugs in the flagged areas, after you kill them you can wait to fight reinforcements, afterwards you get some loot and typically a fancy type of steel which sells for about 1k. There isn't any option to take over the spot and often they'll instantly reoccupy it. 1-- In Campaign you get EVERYTHING the same as sandbox, except the ability to pick your Main characters starting age (which I find useless except for RP purposes). 2- In campaign many new people get scared because "me got to do the main quests". NO!!!!! You do not, you can completely avoid it , and many people advise doing just that. Skip it. Even though I’ve played this game for many hours it still feel like I don’t have a firm grip on some things, and right now one of these things is settlement ownership and development. To make a long story short I am running my own clan and took the town of Sargot from rebels. So now I have that town and it’s two villages. tBv5429. I don't think it's in the game yet. You can fight the thugs in the flagged areas, after you kill them you can wait to fight reinforcements, afterwards you get some loot and typically a fancy type of steel which sells for about 1k. There isn't any option to take over the spot and often they'll instantly reoccupy it. Step 2. You realize its for companions and stuff only. Can't imagine a player finding it interessting staying in a fief and doing nothing 24/7. Well i'm in the beginning of my kingdom and I have to wait before going to war so waiting in a settlement to get moar money or perks related stuff would have been nice :D One possible fix is to allow us a separate "military storage" that's only available to soldiers, which is filled first and consumed last. That way once settlement food reaches 0, a few civilians will starve but you will still keep the soldiers. #6. Bullshat Apr 6, 2020 @ 6:29am. When you are ready and have reached clan tier 4, find your faction leader and enter the Kingdom tab (bottom left corner of the screen). In the upper right part of the menu, you will see a red button that says ā€œLeave Kingdomā€. After you select it, click the ā€œKeep all holdingsā€ choice and ā€œConfirmā€. 1-- In Campaign you get EVERYTHING the same as sandbox, except the ability to pick your Main characters starting age (which I find useless except for RP purposes). 2- In campaign many new people get scared because "me got to do the main quests". NO!!!!! You do not, you can completely avoid it , and many people advise doing just that. Skip it. Mount & Blade II: Bannerlord – Finding and recruiting companions. If a settlement has a massive nameplate when fully zoomed-out and it looks like a castle when slightly zoomed-in, then there

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